Team

Who builds
Kvízákov

A small team with a wide reach. Kvízákov was created and is run by a single developer who has already operated a website serving over a million users a month and now builds a game engine for live broadcast.

Kvízák the mascot waving a paw
Founder, developer and author of the engine

Ladislav Czech

I have been writing code for over twenty years, mostly for things that had to survive real production traffic. My first big project was a music website I built and ran for years, which grew to more than a million users a month. That is where I learned what helps me most on Kvízákov today: the gap between a working prototype and a service that runs every single day is an entire discipline of its own.

Kvízákov is my answer to the question of why live broadcasts are so passive. I wrote the game engine, the database of 90,018 questions, the rendering layer and the control application used to run a broadcast. Server, graphics, audio, points economy, this website. All of it my own code.

Doing this alone is not heroism, it is a method. A large share of the routine work runs through agentic programming, where I write the specification and the architecture and let language models carry the volume. That is how one person keeps a pace that used to require a team.

Expertise
  • Python
  • JavaScript
  • PHP
  • HTML
  • CSS and interface design
  • Artificial intelligence
  • Agentic programming
  • Linux servers
  • Operating at scale
  • Game development
How we work

One person, the pace of a team

Kvízákov is deliberately built so that a small team can run it. That is not a limitation I want to hire my way out of, it is a property I intend to keep as the product grows.

🤖 AI as a colleague

Research, question generation and review, refactoring, tests and translations all run through language models. Architecture and game design decisions stay with me.

🔁 A weekly cycle

Something new ships into the game every week and gets tested live with the chat immediately. Feedback from hundreds of players arrives the same evening, not a month later in a survey.

📉 Low fixed costs

No office, no third party engine licences, no layers in between. Money goes into compute and content, the only two things a player actually notices.

Company details

Kvízákov at a glance

Name
Kvízákov
Founder
Ladislav Czech
Legal form
Sole trader
Country
Czech Republic
Development started
January 2025
Launched
1 September 2025
Team size
1
Funding
Bootstrapped
Contact

Get in touch

I reply to email within two working days. Questions about licensing the engine, partnerships or press coverage get a detailed answer.

Kvízák the mascot leaping with joy
Interested in the technology?

Take the product tour

A tour of the engine with screenshots from a live broadcast, the architecture, the feature list and the business model.